First download the program here https://www.dropbox.com/s/heu0oz2c0fq34q6/KDMapEditor%20v1.0.0.1.exe
Second look the image below
YpoBeHb(F)=dat file
QoH(E)=bmp file
YpoBeHb(F) options look below
(N)=new
(O)=open
(S)=save
(A)= save ass
(X)=close program
QoH(E)=bmp fileoptions look below
first option=new
second option=open
Now there are there mods for this editor (You switch between them by pressing M)
-HeightMode
-ChipTypeMode
-SlopeTypeMode
First is Height Mode
I don't think this is to hard to explain I mean HEIGHT...
0=normal
1=a little higher
2=even higher
and so on...3,4,5...254
255=the highest value (I don't think you can reach that block)
Second is Slope Type Mode
This is a little harder to explain...just think that this blocks are sliding types (by pressing the down button)
0=no slide
1=slide down-left x1(speed)
2=slide down-right x1(speed)
3=slide down-left x2(speed)
4=slide down-right x2(speed)
5=slide down-left x4(speed)
6=slide down-right x4(speed)
Third is Chip Type Mode
This is the most complicated mod
0=nothing
3=Explosion2 (High chances)
4=Explosion1 (Low chances)
7=Wind that makes you go left
8=Wind that makes you go right
9=Fire2 (High damage)
11(B)=Water that makes you go left
12(C)=Water that makes you go right
13(D)=Ice
14(E)=Fire3 (Fire that traps you)
15(F)=Fire1 (Low damage)
255=???
There are still a few things a didn't mentioned if you find out something please tell me.