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 KD Moves discussion

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Gang Officer

Posts : 56
Join date : 2011-05-13
Age : 29
Location : Poland

PostSubject: KD Moves discussion   Sat May 14, 2011 11:59 pm

I was checking recently possible moves for chars. I know that from 0-72 there are certain moves, also 130-140 are passives, 255 is random move, but the problem is, that none of the (English) tutorials I've found says anything about moves 67-72, 139, 140. Maybe I'm too lazy to search for them but I've even tried translating the manual file (which is in japanese - language completely foreign to me).

Of course, 71 is Overhead Kick (Fireball Spike variaton)
72 is teleport.
I'm sure that 67, 68, 69, 70 are some sorts of crapy shots (weapon throwing). For some reason japanese manual says about 69 that it is a powerful techniques. After some testing I say it's almost impossible to hit someone with that shot Smile

Both 139 and 140 are completely mysteries to me, and I wish to resolve it.

Also Did you know there is a technique with number 254? It's Mach chop O_o.

Still I'm very determined to find out how to get Super Armor, which would be awesome ^^

http://sturmir.deviantart.com/ - My gallery Cool
https://www.youtube.com/user/sturmir15 - My Youtube KD Profile Twisted Evil
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Gang Thug

Posts : 12
Join date : 2012-04-03

PostSubject: Re: KD Moves discussion   Wed Apr 04, 2012 3:43 am

I honestly want the spinning uppercut from Kunio kun no nekketsu soccer leagues to be a move.
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Gang Thug

Posts : 885
Join date : 2013-12-05
Age : 23
Location : Romania

PostSubject: Re: KD Moves discussion   Sun Dec 15, 2013 8:17 am

I've found this moved if you're interested.
130 |Hot-blooded Toughguy |If friend dies it gains all up
131 |#Sokochi"kara |Reduces damage taken, when your health runs low
132 |#Idaten |The longer you run, the stronger that running attack is
133 |Dodge Tech |Makes it much easier to catch weapons thrown at you
134 |#Kuuchuusappuu |Allows you to double jump
135 |#WPN throw kakusei |Inflicts more damage when throwing weapons up close
136 |Double Effect |Doubles effects of powerups picked up
137 |Weapon Guard |Allows you to block while holding a weapon
138 |Bomber Man |Explosives (both kinds) explode on contact
Sturmir can you tell me where did you find the japanese manual file, please?
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